Frogvilla plays best with your phone turned on its side.
You're a fly. Zoom around the wall, gobble candy crumbs, bonk your friends, and make it home to the Block Tower before the frogs gobble you.
Get the most points. The first fly home to the Block Tower gets a big bonus, but snacks, dodges and sneaky cards can still win it.
Twice on the road you choose which way to fly. The Fly Park shortcut is much shorter but full of frogs. Snack Alley is longer but packed with snacks.
Spider Web: tap as fast as you can to break free. Crumb Catch: press CATCH when the crumb is over the green. Right in the middle scores the most. Crumb Stack: tap DROP to stack swinging crumbs, +1 for each one that stays (5 max). Tongue Dodge (Frog Pads): when the ring turns red, tap ◀ or ▶ once to zip away before the tongue hits. The frog strikes 5 times, faster each time. Mashing the buttons can bounce you right back into the tongue!
At the start of every round the wheel spins: Rainstorm (watch out for lightning!), Tailwind, Snack Party, Croaky’s Nap, Frog Frenzy, Card Shower, Candy Rain or Calm Day. It lasts the whole round. As the rounds go by the room turns from day to sunset to night and back to day again; change that with the Sky button.
When it gets dark, a few fireflies glow on the road. Land on one and play the Firefly Dance: watch which lights it blinks, then tap the same ones in order to catch it for +3. But the big plastic spider on the floor might wake up and crawl over to web a fly: tap fast to break free!
Short starts halfway up the wall. Normal is the whole wall. Marathon is two laps: reach the Block Tower once for +5 and go round again. The first fly to start lap 2 makes the game go wild: Croaky gets grumpy and hops further, frogs are harder to dodge (1–3 gulp, 4–5 flung back, 6 escape +3). If a Swap-a-roo trades places between laps, the laps swap too, and the wheel adds Croaky’s Cousins (4 extra frogs!), Wacky Wind and Sugar Rush.
The frog with the crown hops 1–3 spaces after every round, against the flow. If he lands on you (or you land on him), roll to dodge: 1–2 gulp! You go back to the last Lego House and lose 3 points. 3–4 you get flung back 3. 5–6 you escape and score 2. Lego Houses are safe; frogs can't eat you there.
The first fly home to the Block Tower scores +15. Then it's last call: everyone else gets 2 more turns. Anyone else who makes it scores +8. Most points wins.
Secret found!
This game was inspired by Michael’s Frogvilla, built on our dining room wall: paper roads, sticky-note rules, his paper frogs, a bus line down the door frame and a Block Tower home on the floor.
Every space you fly over started as a piece of paper he taped up.